Posted in building, Making your prims count, photos, prim torture, tutorial

Make Your Prims Count Part 3: Tables

Welcome once again to the third in a series on prim efficiency in building. These tutorials are geared especially to beginner-/intermediate-level builders; I try to make them as easy-to-follow as I can, but if you have any questions, please don’t hesitate to ask them. Let me know what you think, and show them to your friends!

OK, so, today I’ve got a handful of low prim table ideas. If you make a simple table with four legs, you’re using five prims already. Never mind if you want any kind of detail. These tables, however, have no more than two prims apiece. They don’t need any scripting–we’ll leave that to the chairs, later on–so they should be pretty simple.

Two-Prim Retro Diner Table

This is a special shoutout to a reader who tells me she’s looking to build a diner, and is enjoying my tutorials while building, so especially for her, I came up with a nice retro style diner table with only two prims.

1. Rez a Tube prim.

2. Set its dimensions to:
X: 0.500
Y: 1.000
Z: 1.000

3. Set its rotation to:
X: 270.00
Y: 0.00
Z: 90.00

4. Set the Hollow to 85.0, and the Hollow Shape to Circle.

5. Set the Hole Size to
X: 1.00 Y: 0.50

6. Set the Profile Cut Begin and End to:
B: 0.250 E: 0.850

7. Directly above the Tube prim, rez a Box prim.

Tip: have the prims positioned on even meters, so that you can line them up easily. Either drag or enter the position numerically.

8. Set its dimensions to:
X: 1.250
Y: 1.250
Z: 0.100

9 Set its Rotation to 0.00, for all axes.

Tip: have both of your prims as Phantom. That way when people stand up, they don’t end up on the table.

10. Set its Taper to -0.05, for both axes.

Note: the picture here shows “Slice” set to .25 and .85. This is an error. Don’t bother with the Slice settings at all.

11. Move the prims so that they’re touching, as shown, then Link your prims (Shift-click to select both prims, then CTRL+L on a PC or CMD+L on a Mac).

12. Now we’re going to texture the table. For this sample we’re going to use the handy dandy Grey Metal Scratched from your Library folder again, but if you have a metal texture you’d rather use, go right ahead. Set the shininess to medium.

13. Click “Select Texture” (just under “Stretch”) and then click just the top surface of the table. For the texture, I used Library > Textures > Floor Tile > Floor Tile2. Set the shininess to “None”. Set the repeats to 3.0 horizontal and 3.0 vertical.

Finished Retro Table

One-Prim Wooden End Table

This table can be stretched or smooshed to serve as a dinner table or display table. It only has one prim but looks so much nicer than just a plain box.

1. Rez a tube prim.

2. Set its dimensions to:
X: 1.000
Y: 0.750
Z: 0.750

3. Set its Hollow to 85.0; leave the Hollow Shape at Default.

Optional: Experiment with different Hollow shapes and sizes for various looks.

4. Set its Hole Size to X: 1.00, Y: 0.50.

5. Set its Profile Cut to:
B: 0.250 E: 0.850

6. Texture the table. I used Library > Textures > Wood > Walnut for this sample, and set Shininess to Low.

Two-Prim Metal and Glass Coffee Table

This table uses a textures that’s not in the library, but is readily available as a freebie. It’s called AF_glass_block.tga and I picked it up in a package called Home and Building Textures, 108 from some freebie warehouse somewhere. Enter Home and Building Textures, 108 into Search and I bet it’ll come up.

If you still can’t find it, contact me inworld for a copy of it.

1. Rez a Box prim.

2. Set its dimensions to:
X: 0.750
Y: 1.500
Z: 0.400

3. Set its Hollow to 95.0.

4. Set its Taper to -0.10 for both X and Y axes.

5. Texture the prim (above) using–you guessed it!–Gray Metal Scratched from the Library. Set the shininess to Medium.

6. Directly above it, rez another Box prim.

Tip: You could skip a texturing step by holding shift and drag the prim you already have upward, making a duplicate box prim. Then just set its dimensions, hollow, etc. as shown below.

7. Set its dimensions to:
X: 0.900
Y: 1.600
Z: 0.028

8. Make sure its Hollow is set to 0.

9. Texture the prim the same as the other one: using Grey Metal Scratched from the library, and the Shininess set to Medium.

10. Click “Select Texture”, and click just the very top of the table. Select the AF_glass block.tga texture from your Inventory.

11. Bring your prims together and link them.

Finished coffee table.

One Prim Glass End Table

An excellent match to the coffee table above.

Prim Specs - Click to Enlarge

1. Rez a Box prim.

2. Set its Size dimensions to:
X: 0.750
Y: 1.000
Z: 0.750

3. Set its Rotation to:
X: 0.00
Y: 90.00
Z: 90.00

4. Set its Hollow to 88.0.

Step 2 - Texture

5. Texture the Prim. Click the Texture tab, then the Texture box, and select AF_glass block.tga.

6. Click “Select Texture” (just under “Stretch”) and click the underside of the table.

Specs for texturing inside surface - Click to enlarge

7. Change the Horizontal Repeats Per Face to 4.545 and click “Flip”.

8. Change the Horizontal Offset (at bottom of the build window) to 0.227.

Make sure you catch our next post in the Make Your Prims Count series, which will deal with chairs and benches. Don’t forget to share this with your friends and thanks for reading!

Part 1: Bar and Stools|Part 2: Lighting|Part 3: Tables|Part 4: Artwork and Signage



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